I'll patiently wait, but if it ever comes out, I'll be looking into the gameplay of it first. The worlds themselves also seemed to be smaller than even TS4's, but this may be expanded upon. It's obvious from watching the gameplay they've released that open world is not planned for the game. It's also an indie game, which are generally known to be smaller. That being said, I will have caution in getting too enthusiastic about it since people expect this to compete with The Sims 4 and while it has put more detail into the game than TS4 has (a taking shoes off animation in the house, for example), it's still definitely got a ways to go. I think it's too early to dismiss a game in pre-alpha and I'm especially interested in getting a life simulator game that isn't associated with EA. They've been very open with how their development is going so far and I hope it'll be a good example of a modern-day life simulator. ![]() Just last night, I was checking their progress. Paralives is maintained in a pastel style, which offers a picture of peace and idyll during four seasons of the year.YesI'm very interested in the game right now. The game has support for Steam Workshop, which means that everyone can design their own furniture or accessories, which other players can then download to decorate their created homes with it. It depends on us whether his life will take place in the closed walls of the house, or whether we will let him explore the area where there are parks, shops, lakes and many other attractions connected with them, which will make his time more pleasant. We can also leave him alone and watch him manage without our interference. After putting them in the right home, we can decide how our client should live and what to do. Especially that the creator offers us an additional tool in the form of a tape measure converting real centimeters into those used in the game.īuilding is an important part of the game, but the same goes for managing the lives of our created heroes. ![]() This is done by dragging the corners of an object.Īll this means that in the game world we can freely reproduce our home or apartment or plan the decor before the general renovation. Here we also freely manage their dimensions, choose the right color and texture and additional accessories. Thanks to this we can freely construct walls of any length, width, and even with different angles of inclination adapted to our vision. We have a special wizard at our disposal, whose capabilities are not limited by a separate grid. The difference is mainly visible in the system of building houses and furnishing them with furniture and accessories. Paralives is strongly inspired by The Sims, but that doesn't mean that the two titles are identical. We can also decide to completely oppose the approach to our little man and watch him as he drowns in misery and grief. These are related to satisfying hunger or physiological needs, but also higher-order needs, such as aspirations or dreams. In Paralives, our task is to create one or more characters and then manage them to meet their basic needs. One man is responsible for the game - Alex Massé, known for PewDiePie's Tuber Simulator. Paralives is an independent production focused on the construction of houses and the management of everyday life of characters created by us in an open world.
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