![]() In Sound Mind is a horror game, so it can't go far if it isn't very scary. ![]() Thankfully I never lost more than a few minutes of gameplay. ![]() Especially noticeable in the third level whenever I got close to the Bull, that level's big antagonist, In Sound Mind probably crashed about five times in a two-hour span. In more than one instance I couldn't solve a puzzle, only to solve it in a way the game wasn't intending me to. I found myself inching up pipes or jump spamming against boxes to continue. Sometimes the way forward isn't just "obscure", but seriously nearly impossible to find. However, as much fun as I was having with In Sound Mind, it has a couple of major issues. Omnoius red light? I'm sure it's nothing. However, after exploring quite a bit of the apartment, I found stat-boosting pills and new weapons to help with my quest. Sure, if you're not interested you can just run from one apartment to the next, grabbing the tapes you need and then going back to your office. This hub world contains plenty of enemies, puzzles, and collectibles that you're going to want to find. At first, it may not seem like much, but the more items you unlock the more parts of the apartment open themselves up to be explored. While their design is excellent, it still left me wanting something else.īetween tapes, you can explore the apartment complex that Desmond is trapped in. Sometimes they're bigger so they can smash more, sometimes they'll spit ink at you, but the vast majority just want to run up and punch you. In a way, it reminds me of Resident Evil 7's mold in that this is the only real enemy you'll see in the game. The primary foe that In Sound Mind pits you against is the inkblots, inky humanoids with giant glowing eyes. I only wish the enemy variety was a little better. Not sure if ink people have heads, but headshot. You can also throw them in leaking chemicals you'll find around the world to create explosions, or just eat the pills to get health back. For example, the pills can be thrown to attract enemies, making them pile up in one spot for easy picking. Each item seemed to have multiple purposes. Before the end of the game, I had collected items like a mirror shard that highlighted hidden objects, a flare gun that dispersed darkness, a gas mask to get through gas, pills that attracted enemies, and more. ![]() Little mechanics like this can really make the levels a lot of fun.Īs you explore these levels you'll find yourself with plenty of tools. Sometimes you'll need to lure him into boxes to clear the way for you. Another level has a man shrouded in darkness that will run if he encounters any light, but who will also consume any objects in his way. You quickly discover she's afraid of her own reflection and can use a mirror shard to show it to her. Like I mentioned before, the mall has a ghost woman. Each level has one unkillable monster, whom you'll need to avoid and find ways to scare off. This is the other big thing you need to keep an eye out for in every stage of In Sound Mind. Adorable, yes, 10/10, best video game ever. Also, there's a ghost-like woman flying around who tries to kill you any time you look at her. You'll have to figure out how to get inside the store in the first place, solve puzzles for tokens, get some basic supplies to open up more paths, and more. For example, the first tape takes place in a sprawling Wal-Mart-styled superstore. Structured like a metroidvania, you'll go through each level solving puzzles and finding items to open up more of the level. While this may sound formulaic, the second segment is radically different for each chapter and is where the majority of the gameplay will be.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |